Build Phase
๐ Quiet
No enemies. Gravity is suspended so you can sit in the build
menu without your ship falling out of the sky โ you will see
Station-keeping on the HUD while this holds.
Solar collectors are earning the whole time. Spend Materials on
defenses, and place them where the world's condition will let them
work.
Ready early? Press Start wave. You are not punished
for it: the Energy you would have banked over the remaining time is
credited to you immediately, based on the collectors you actually
built. Calling the wave early costs you nothing but the waiting.
Flare
โ๏ธ Contact
Gravity returns. The wave arrives in scheduled groups โ bugs, machines,
or both โ and your defenses fire on their own. Your ship is the mobile
part of the answer, not the whole of it.
Survive the wave and the beacon gains charge โ each wave is worth the
level's whole share of it divided by the number of waves, so clearing
the last wave of a level is what completes it. Nothing is waiting on a
timer. Routing energy to the beacon adds a little on top, which can
finish a level early but never finishes one on its own; a boss holds
the level open however full the bar is.
Clear every wave in a level and you advance; the beacon keeps what it
gained, so five levels fill it and the world is secured. Lose the
beacon or run out of hull too often and the saga restarts โ and the
signal starts again with it.
Between waves you are offered an upgrade draft. Read
the Ship Paths section before you take the first one โ the third pick
is more permanent than it looks.